COMMANDER · DECK
Naban'n Again and Again
Bracket 4 · Optimized2020-06-19
DECK $
$440.63
MYTHIC
8
RARE
35
UNCOMMON
15
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
3 cardsInstant
15 cardsLand
9 cardsMONEY CARDS·36 CARDS·$336.74
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Creature
8 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
2 cardsInstant
8 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp: infinite extra turns
- Archaeomancer + Crystal Shard + Time Warp: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- Naru Meha, Master Wizard + Sublime Epiphany: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 4
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Archaeomancer + Crystal Shard + Time Warp — Bracket 4, infinite extra turns
- Naru Meha, Master Wizard + Sublime Epiphany — Bracket 3, early arguably two-card combo, for four mana or less
- Naru Meha, Master Wizard + Fated Infatuation — Bracket 2, arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic8
Basic29
Island30
Creature29
Wizard27
Human16
Merfolk5
Faerie3
Elemental1
God1
Snake1
Spirit1
Vedalken1
Party27
Instant15
Artifact11
Equipment3
Wizard1
Enchantment6
God1
Sorcery3
Legends11
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite card draw for any number of playersInfinite draw triggers for any number of players
Infinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 2 · arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite scry