MetaMox
COMMANDER · DECK

Marwyn

Bracket 4 · Optimized
@Snozberry · 2025-02-02
Marwyn, the Nurturer
DECK $
$5,231.12
MYTHIC
18
RARE
25
UNCOMMON
17
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

24 cards

Enchantment

5 cards

Artifact

14 cards

Sorcery

9 cards

Instant

10 cards

Land

8 cards
MONEY CARDS·54 CARDS·$4,173.01
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Planeswalker

1 cards

Creature

17 cards

Enchantment

4 cards

Artifact

14 cards

Sorcery

7 cards

Instant

5 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Staff of Domination + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • Umbral Mantle + Marwyn, the Nurturer: early two-card combo, for four mana or less
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
50211112933415136+
COLOR
G: 62 pipsC: 142 pips
TYPES
Land36
Nonbasic7
Basic29
Forest29
Creature25
Elf14
Druid8
Eldrazi3
Beast2
Ranger2
Warrior2
Boar1
Dinosaur1
Elder1
Elephant1
Faerie1
Soldier1
Spirit1
Survivor1
Toy1
Wurm1
Party2
Artifact15
Equipment2
Toy1
Instant10
Sorcery9
Enchantment5
Aura4
Eldrazi1
Planeswalker1
Nissa1
Legends13
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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