COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
9 cardsInstant
13 cardsLand
34 cardsMONEY CARDS·69 CARDS·$1,028.32
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Creature
19 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
8 cardsInstant
8 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin: early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Niv-Mizzet, Parun + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 4, early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Nekusar, the Mindrazer + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Island11
Mountain4
Swamp3
Desert1
Lair1
Creature22
Wizard11
Human8
Dragon3
Phyrexian3
Archer1
Avatar1
Construct1
Elder1
God1
Homunculus1
Horror1
Knight1
Merfolk1
Orc1
Sphinx1
Spirit1
Vedalken1
Warlock1
Warrior1
Zombie1
Outlaws1
Party12
Artifact16
Phyrexian2
Construct1
Equipment1
Horror1
Instant14
Sorcery9
Enchantment7
Aura1
Legends13
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Infinite card drawInfinite draw triggers
Infinite mill
Near-infinite lifeloss
Near-infinite lifeloss
Infinite card drawInfinite draw triggers
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lifeloss
Infinite card drawInfinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers