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COMMANDER · DECK

Gorm/Virtus

Bracket 4 · Optimized
2020-06-30
DECK $
$373.40
MYTHIC
7
RARE
28
UNCOMMON
31
COMMON
34
COMMAND2 CARDS

Creature

2 cards
MAIN98 CARDS

Planeswalker

2 cards

Creature

21 cards

Enchantment

6 cards

Artifact

15 cards

Sorcery

10 cards

Instant

7 cards

Land

19 cards
MONEY CARDS·45 CARDS·$280.96
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Planeswalker

2 cards

Creature

11 cards

Enchantment

4 cards

Artifact

11 cards

Sorcery

3 cards

Instant

4 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Virtus the Veiled + Archfiend of Despair: early two-card combo, with no mana to spend
  • Virtus the Veiled + Wound Reflection: early two-card combo, with no mana to spend
  • Raving Dead + Archfiend of Despair: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
0041102223747596+
COLOR
B: 41.5 pipsG: 39.5 pipsC: 127 pips
TYPES
Land39
Nonbasic19
Basic20
Forest12
Swamp10
Aura1
Equipment1
Creature24
Elf6
Shaman4
Assassin3
Demon3
Zombie3
Human2
Snake2
Wizard2
Aetherborn1
Archer1
Avatar1
Azra1
Beast1
Equipment1
Giant1
Minion1
Myr1
Nightmare1
Ooze1
Orc1
Phyrexian1
Pirate1
Rogue1
Unicorn1
Vampire1
Warrior1
Outlaws5
Party4
Artifact16
Equipment10
Book1
Demon1
Myr1
Sorcery10
Arcane1
Instant8
Enchantment7
Aura3
Unicorn1
Planeswalker2
Garruk1
Vraska1
Legends13
Historic27
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
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