COMMANDER · DECK
EDH - UG Untapping
Bracket 3 · Upgraded2020-07-05
DECK $
$293.28
MYTHIC
2
RARE
36
UNCOMMON
23
COMMON
39
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
7 cardsInstant
13 cardsLand
15 cardsMONEY CARDS·37 CARDS·$215.31
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Creature
14 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
4 cardsInstant
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Pemmin's Aura + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- Incubation Druid + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Pemmin's Aura + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Incubation Druid + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Incubation Druid + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Forest13
Island9
Gate1
Creature29
Elf8
Druid7
Shaman3
Goat2
Incarnation2
Merfolk2
Wizard2
Bird1
Boar1
Crab1
Dinosaur1
Elder1
Elemental1
Elephant1
Horror1
Human1
Hydra1
Kraken1
Leviathan1
Plant1
Shapeshifter1
Snake1
Soldier1
Spirit1
Vedalken1
Party2
Instant13
Enchantment9
Aura3
Artifact8
Equipment1
Sorcery7
Legends5
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Infinitely large creature until end of turn
Infinite green manaInfinite +1/+1 counters on creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
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