COMMANDER · DECK
Gotta Go Fast
2016-10-10
105 CARDS (LIMIT 100)NO COMMANDER
DECK $
$378.48
MYTHIC
5
RARE
30
UNCOMMON
33
COMMON
38
MAIN105 CARDS
Planeswalker
1 cardsCreature
32 cardsEnchantment
1 cardsArtifact
24 cardsSorcery
3 cardsInstant
8 cardsLand
12 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·26 CARDS·$288.23
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Creature
6 cardsEnchantment
1 cardsArtifact
12 cardsInstant
3 cardsLand
4 cardsCURVE
COLOR
TYPES
Artifact36
Vehicle11
Construct5
Golem3
Book1
Equipment1
Myr1
Phyrexian1
Thopter1
Wolf1
Wurm1
Land36
Nonbasic10
Basic26
Mountain13
Plains13
Creature32
Dwarf14
Artificer9
Construct5
Human4
Soldier4
Golem3
Pilot3
Angel1
Dragon1
Goblin1
Myr1
Phyrexian1
Shaman1
Thopter1
Wolf1
Wurm1
Instant8
Sorcery3
Enchantment1
Planeswalker1
Daretti1
Legends6
Historic40
LAND PROBABILITY
36 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.1%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Gain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep