MetaMox
COMMANDER · DECK

Not Goblins Active Engines

Bracket 4 · Optimized
@Ironfletch · 2025-02-05
DECK $
$676.58
MYTHIC
9
RARE
42
UNCOMMON
16
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

25 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

12 cards

Sorcery

10 cards

Instant

6 cards

Land

15 cards
MONEY CARDS·49 CARDS·$528.45
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

14 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

7 cards

Instant

3 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Redshift, Rocketeer Chief + Staff of Domination: early two-card combo, with no mana to spend
  • Redshift, Rocketeer Chief + Aggravated Assault: early two-card combo, with no mana to spend
  • Redshift, Rocketeer Chief + Sword of the Paruns: early two-card combo, with no mana to spend
  • and 10 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
1061202193743556+
COLOR
R: 14 pipsG: 51 pipsC: 113 pips
TYPES
Land38
Nonbasic14
Basic24
Forest17
Mountain11
Druid1
Elf1
Creature26
Druid4
Elf4
Human4
Goblin3
Beast2
Plant2
Shaman2
Snake2
Warrior2
Avatar1
Bird1
Cat1
Construct1
Elemental1
Hydra1
Mercenary1
Noble1
Phyrexian1
Pilot1
Pirate1
Ranger1
Samurai1
Scout1
Spirit1
Toy1
Troll1
Warlock1
Wizard1
Outlaws3
Party3
Artifact16
Equipment7
Avatar1
Construct1
Phyrexian1
Toy1
Sorcery10
Arcane1
Enchantment8
Aura1
Background1
Instant6
Planeswalker1
Equipment1
Legends18
Historic28
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilitiesInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Infinite power and toughness for most creatures you control until end of turnInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turnInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilities
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite power and toughness for most creatures you control until end of turnInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite power and toughness for most creatures you control until end of turnInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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