MetaMox
COMMANDER · DECK

Scion

Bracket 4 · Optimized
2020-05-15
Scion of the Ur-Dragon
109 CARDS (LIMIT 100)
DECK $
$753.29
MYTHIC
13
RARE
48
UNCOMMON
23
COMMON
34
COMMAND1 CARD

Creature

1 cards
MAIN108 CARDS

Planeswalker

1 cards

Creature

24 cards

Enchantment

15 cards

Artifact

16 cards

Sorcery

10 cards

Instant

6 cards

Land

12 cards
MAYBE9 CARDS
MONEY CARDS·72 CARDS·$591.00
Sign in to save your threshold.

Planeswalker

1 cards

Creature

22 cards

Enchantment

12 cards

Artifact

12 cards

Sorcery

10 cards

Instant

8 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Karn, the Great Creator + Mycosynth Lattice: mass land denial
  • Worldgorger Dragon + Necromancy: early two-card combo, for four mana or less
  • Worldgorger Dragon + Dance of the Dead: early two-card combo, for four mana or less
  • and 17 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
CURVE
10911022234475196+
COLOR
W: 5 pipsU: 18 pipsB: 20 pipsR: 45 pipsG: 16 pipsC: 166 pips
TYPES
Land36
Nonbasic11
Basic25
Island25
Creature25
Dragon18
Human4
Wizard3
Elder2
Phyrexian2
Shaman2
Artificer1
Avatar1
Barbarian1
Goblin1
Monk1
Nightmare1
Shapeshifter1
Skeleton1
Spirit1
Warrior1
Zombie1
Changeling1
Party4
Artifact17
Equipment3
Dragon1
Phyrexian1
Enchantment15
Aura7
Sorcery10
Instant6
Planeswalker1
Karn1
Legends13
Historic30
LAND PROBABILITY
36 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.9%
TURN 547.1%
TURN 669.7%
TURN 784.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Group
Color
View