COMMANDER · DECK
Animar, Soul of Elements
Bracket 3 · Upgraded2020-04-06
ONLY 99 CARDS
DECK $
$101.18
MYTHIC
6
RARE
27
UNCOMMON
20
COMMON
46
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Creature
59 cardsEnchantment
3 cardsInstant
1 cardLand
21 cardsMONEY CARDS·15 CARDS·$58.38
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Creature
14 cardsEnchantment
1 cardBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Ancestral Statue + Animar, Soul of Elements: early two-card combo, for four mana or less, pieces included
- Brine Elemental + Vesuvan Shapeshifter: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Ancestral Statue + Animar, Soul of Elements — Bracket 3, early two-card combo, for four mana or less, pieces included
- Brine Elemental + Vesuvan Shapeshifter — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
48 cards not in the pool
NOT IN THE POOL · 48
CURVE
COLOR
TYPES
Creature60
Human14
Wizard11
Elemental8
Shaman8
Druid7
Elf7
Snake5
Beast4
Djinn3
Illusion3
Warrior3
Dog2
Insect2
Rogue2
Ally1
Angel1
Bird1
Cat1
Cleric1
Crab1
Drake1
Drone1
Eldrazi1
Elk1
Faerie1
Goblin1
Golem1
Hydra1
Merfolk1
Monk1
Mutant1
Phyrexian1
Shapeshifter1
Spirit1
Outlaws2
Party17
Land35
Nonbasic16
Basic19
Forest10
Island6
Mountain2
Plains1
Enchantment3
Artifact1
Golem1
Instant1
Legends5
Historic6
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early two-card combo, for four mana or less, pieces includedInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · locks the tableOpponents skip their untap stepsLock
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