COMMANDER · DECK
Experiment Kraj +1/+1 Budget
Bracket 4 · Optimized2020-05-02
DECK $
$576.35
MYTHIC
7
RARE
63
UNCOMMON
40
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
36 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
6 cardsInstant
7 cardsLand
21 cardsMAYBE47 CARDS
Creature
17 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
4 cardsInstant
2 cardsLand
7 cardsMONEY CARDS·68 CARDS·$437.38
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Planeswalker
2 cardsCreature
23 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
3 cardsInstant
4 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Experiment Kraj + Gilder Bairn + Gyre Sage: early two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Viridian Joiner: early two-card combo, with no mana to spend
- Experiment Kraj + Argothian Elder + Pili-Pala: early two-card combo, for four mana or less
- and 19 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 22
- Experiment Kraj + Gilder Bairn + Gyre Sage — Bracket 4, early two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Viridian Joiner — Bracket 4, early two-card combo, with no mana to spend
- Experiment Kraj + Argothian Elder + Pili-Pala — Bracket 4, early two-card combo, for four mana or less
- Experiment Kraj + Sage of Hours + Farmstead Gleaner — Bracket 4, infinite extra turns
- Experiment Kraj + Sage of Hours + Pili-Pala — Bracket 4, infinite extra turns
- Pemmin's Aura + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Krosan Restorer + Simic Ragworm — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Argothian Elder + Simic Ragworm — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Argothian Elder + Horseshoe Crab — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Pemmin's Aura + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Krosan Restorer + Horseshoe Crab — Bracket 3, early arguably two-card combo, for four mana or less
- Experiment Kraj + Incubation Druid + Simic Ragworm — Bracket 3, early arguably two-card combo, for four mana or less
- Experiment Kraj + Incubation Druid + Horseshoe Crab — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature37
Elf8
Druid7
Wizard6
Human4
Mutant4
Ooze4
Elemental2
Merfolk2
Ouphe2
Scarecrow2
Beast1
Bird1
Construct1
Crab1
Demigod1
Faerie1
Fish1
Frog1
Horror1
Hydra1
Illusion1
Jellyfish1
Plant1
Spirit1
Vedalken1
Warrior1
Party7
Land33
Nonbasic19
Basic14
Forest8
Island6
Artifact11
Equipment3
Scarecrow2
Construct1
Enchantment7
Aura2
Demigod1
Instant7
Sorcery6
Arcane1
Planeswalker3
Nissa2
Yanggu1
Legends11
Historic21
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS36 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early two-card combo, with no mana to spendInfinite proliferate
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite green manaInfinite proliferate
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite green manaInfinite proliferate
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Win the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you controlInfinite untap of lands you control
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Infinite +1/+1 counters on a creatureInfinite colored mana
Infinite colored mana
Infinite colored mana
Infinite colored mana
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite +1/+1 counters on certain creaturesInfinite colored manaInfinite proliferate for artifacts, creatures, and lands
Infinite +1/+1 counters on a creatureInfinite colored mana
Infinite colored manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite mana creatures you control can produceInfinite colored manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce