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COMMANDER · DECK

Gruul Aggro Ramp

Bracket 4 · Optimized
2020-06-12
Grand Warlord Radha
DECK $
$2,049.66
MYTHIC
13
RARE
49
UNCOMMON
8
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

36 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

3 cards

Sorcery

10 cards

Instant

5 cards

Land

16 cards
MONEY CARDS·50 CARDS·$1,621.86
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Planeswalker

1 cards

Creature

23 cards

Enchantment

7 cards

Artifact

3 cards

Sorcery

5 cards

Instant

4 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Grand Warlord Radha + Hellkite Charger: early two-card combo, with no mana to spend
  • Grand Warlord Radha + Aggravated Assault: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
0041922331249576+
COLOR
R: 35 pipsG: 56 pipsC: 140 pips
TYPES
Creature37
Human7
God6
Warrior6
Beast4
Shaman4
Hydra3
Elf2
Goblin2
Rogue2
Zombie2
Archer1
Bear1
Centaur1
Construct1
Dinosaur1
Dragon1
Dryad1
Forest1
Goat1
Minotaur1
Ooze1
Phyrexian1
Pirate1
Praetor1
Soldier1
Spirit1
Squirrel1
Troll1
Outlaws3
Party8
Land35
Nonbasic15
Basic20
Forest15
Mountain10
Dryad1
Enchantment13
God4
Aura1
Sorcery10
Arcane1
Instant5
Artifact4
Construct1
Equipment1
Planeswalker2
Chandra1
Xenagos1
Legends20
Historic24
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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