COMMANDER · DECK
Sharkboy and Lavagirl
Bracket 4 · Optimized2020-05-09
DECK $
$770.79
MYTHIC
7
RARE
49
UNCOMMON
21
COMMON
39
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
10 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
13 cardsInstant
17 cardsLand
22 cardsSIDEBOARD9 CARDS
Planeswalker
1 cardsCreature
2 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
2 cardsInstant
2 cardsMAYBE8 CARDS
Planeswalker
1 cardsCreature
2 cardsSorcery
2 cardsInstant
3 cardsMONEY CARDS·68 CARDS·$601.19
Sign in to save your threshold.
Planeswalker
3 cardsCreature
15 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
12 cardsInstant
14 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Brallin, Skyshark Rider + Curiosity: early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Ophidian Eye: early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout: early two-card combo, with no mana to spend
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Brallin, Skyshark Rider + Curiosity — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout — Bracket 4, early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Island12
Mountain8
Plains8
Instant19
Artifact15
Equipment2
God1
Golem1
Sorcery13
Creature12
Human4
Wizard4
God2
Bird1
Dragon1
Golem1
Minotaur1
Nomad1
Pirate1
Rogue1
Shaman1
Shark1
Spirit1
Vedalken1
Outlaws2
Party5
Enchantment7
Aura2
Planeswalker2
Jace1
Narset1
Legends8
Historic22
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggers for all playersInfinite self-millNear-infinite millNear-infinite self-discard triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
+ 76 CARDS NOT IN PRECON
+ Arcane Denial+ Austere Command+ Birgi, God of Storytelling // Harnfel, Horn of Bounty+ Blasphemous Act+ Brainstorm+ Burning Inquiry+ Cascade Bluffs+ Chromatic Lantern+ City of Brass+ Cleansing Nova+ Commit // Memory+ Counterspell+ Crush Contraband+ Curiosity+ Cyclonic Rift+ Dig Through Time+ Doomskar+ Dovin's Veto+ Echo of Eons+ Evolving Wilds+ Faithless Looting+ Frantic Search+ Generous Gift+ Ghostly Pilferer+ Glacial Fortress+ Glint-Horn Buccaneer+ Hallowed Fountain+ Idyllic Tutor+ Jace, Wielder of Mysteries+ Jace's Archivist+ Laboratory Maniac+ Lightning Greaves+ Monastery Siege+ Mystic Gate+ Narset, Parter of Veils+ Nimbus Maze+ Niv-Mizzet, Parun+ Ophidian Eye+ Opt+ Path to Exile+ Ponder+ Propaganda+ Raugrin Triome+ Reforge the Soul+ Render Silent+ Rhystic Study+ Rielle, the Everwise+ Sacred Foundry+ Saw It Coming+ Sea of Clouds+ Sensei's Divining Top+ Silence+ Smothering Tithe+ Solemn Simulacrum+ Soul-Guide Lantern+ Steam Vents+ Sulfur Falls+ Supreme Verdict+ Swan Song+ Swiftfoot Boots+ Swords to Plowshares+ Talisman of Conviction+ Talisman of Creativity+ Talisman of Progress+ Tandem Lookout+ Terramorphic Expanse+ Thrill of Possibility+ Tireless Tribe+ Tolarian Winds+ Training Center+ Underworld Breach+ Valakut Awakening // Valakut Stoneforge+ Wayfarer's Bauble+ Wheel of Misfortune+ Whirlwind of Thought+ Wrath of God
- 69 PRECON CARDS NOT IN DECK
- Abandoned Sarcophagus- Agitator Ant- Akim, the Soaring Wind- Akroma's Vengeance- Ash Barrens- Astral Drift- Azorius Chancery- Bonder's Ornament- Boon of the Wish-Giver- Boros Garrison- Cast Out- Commander's Sphere- Cryptic Trilobite- Crystalline Resonance- Curator of Mysteries- Decree of Justice- Descend upon the Sinful- Desert of the Fervent- Desert of the Mindful- Desert of the True- Dismantling Wave- Drake Haven- Drifting Meadow- Eternal Dragon- Ethereal Forager- Fluctuator- Forgotten Cave- Gavi, Nest Warden- Herald of the Forgotten- Hieroglyphic Illumination- Hoofprints of the Stag- Hostile Desert- Irrigated Farmland- Isperia, Supreme Judge- Izzet Boilerworks- Lightning Rift- Lonely Sandbar- Martial Impetus- Mercurial Chemister- Migratory Route- Myriad Landscape- Mystic Monastery- Neutralize- New Perspectives- Nimble Obstructionist- Ominous Seas- Portal Mage- Psychic Impetus- Psychosis Crawler- Raugrin Crystal- Reconnaissance Mission- Reliquary Tower- Remote Isle- Rooting Moloch- Savai Thundermane- Secluded Steppe- Shiny Impetus- Skycloud Expanse- Slice and Dice- Smoldering Crater- Spellpyre Phoenix- Spirit Cairn- Sun Titan- Surly Badgersaur- Tectonic Reformation- Temple of the False God- Valiant Rescuer- Vizier of Tumbling Sands- Zenith Flare