MetaMox
COMMANDER · DECK

Life loss mommy

Bracket 4 · Optimized
@Black Cherries · 2025-03-27
Liesa, Shroud of Dusk
DECK $
$1,095.69
MYTHIC
15
RARE
59
UNCOMMON
24
COMMON
2
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

39 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

14 cards

Sorcery

2 cards

Instant

1 cards
NAMECOSTPRICE

Land

13 cards
MONEY CARDS·48 CARDS·$865.69
Sign in to save your threshold.

Creature

25 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

1 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Near-Death Experience + Wall of Blood: early two-card combo, with no mana to spend
  • Near-Death Experience + Blood Celebrant: early two-card combo, for four mana or less
  • Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 13 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
0071152113134145116+
COLOR
W: 48 pipsB: 45 pipsC: 170 pips
TYPES
Creature40
Vampire12
Cleric8
Human8
Angel5
Advisor3
Cat3
Knight3
Spirit3
Phyrexian2
Soldier2
Wall2
Warrior2
Wizard2
Zombie2
Ally1
Beast1
Demon1
Glimmer1
God1
Horror1
Horse1
Minion1
Monk1
Praetor1
Rhino1
Rogue1
Scout1
Snake1
Warlock1
Outlaws2
Party13
Land28
Nonbasic11
Basic17
Plains12
Swamp11
Enchantment18
Case1
Glimmer1
God1
Human1
Snake1
Soldier1
Artifact14
Sorcery2
Instant1
Legends13
Historic26
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, for four mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
View