COMMANDER · DECK
2020-05-18
DECK $
$3,505.07
MYTHIC
16
RARE
59
UNCOMMON
19
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
20 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
11 cardsInstant
16 cardsLand
32 cardsMAYBE5 CARDS
Planeswalker
1 cardsCreature
3 cardsSorcery
1 cardsMONEY CARDS·78 CARDS·$2,794.44
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Planeswalker
3 cardsCreature
19 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
9 cardsInstant
13 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- 6 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Temporal Manipulation: infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Time Warp: infinite extra turns
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 6
COMBOS · 10
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Temporal Manipulation — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Time Warp — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Nexus of Fate — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Temporal Mastery — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Expropriate — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Time Stretch — Bracket 4, infinite extra turns
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Great Whale + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land33
Nonbasic30
Basic3
Forest7
Island6
Swamp6
Dryad1
Creature21
Wizard4
Human2
Illusion2
Phyrexian2
Shapeshifter2
Spirit2
Bird1
Construct1
Demon1
Drake1
Dryad1
Forest1
God1
Gorgon1
Horror1
Merfolk1
Praetor1
Snake1
Sphinx1
Whale1
Zombie1
Party4
Instant16
Artifact14
Construct1
Equipment1
Horror1
Phyrexian1
Sorcery11
Enchantment5
Planeswalker3
Ashiok1
Jace1
Narset1
Legends9
Historic23
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsLockInfinite turns
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawInfinite draw triggersWin the game
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control