COMMANDER · DECK
2020-07-08
DECK $
$708.26
MYTHIC
20
RARE
42
UNCOMMON
19
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
28 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
11 cardsInstant
11 cardsLand
18 cardsMAYBE16 CARDS
Planeswalker
1 cardsCreature
6 cardsArtifact
2 cardsSorcery
3 cardsInstant
4 cardsMONEY CARDS·64 CARDS·$551.77
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Planeswalker
3 cardsCreature
23 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
11 cardsInstant
9 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Eternal Scourge + Food Chain: early two-card combo, with no mana to spend
- Food Chain + Misthollow Griffin: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Freed from the Real + Gyre Engineer: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Eternal Scourge + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Food Chain + Misthollow Griffin — Bracket 4, early two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic15
Basic22
Forest14
Island11
Dryad1
Creature29
Druid4
Elemental4
Beast3
Merfolk3
Elf2
Human2
Scout2
Shaman2
Wizard2
Bird1
Crab1
Dryad1
Elder1
Eldrazi1
Forest1
Giant1
Griffin1
Horror1
Incarnation1
Insect1
Mutant1
Ooze1
Plant1
Satyr1
Serpent1
Skeleton1
Snake1
Troll1
Turtle1
Vedalken1
Party2
Instant11
Sorcery11
Enchantment8
Aura1
Class1
Druid1
Snake1
Artifact4
Planeswalker2
Jace1
Oko1
Legends13
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Infinite self-millInfinite creature ETBInfinite creature LTBInfinite death triggersInfinite millInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana