COMMANDER · DECK
MT 100
Bracket 4 · Optimized@veynn · 2025-04-02
DECK $
$175.79
MYTHIC
2
RARE
25
UNCOMMON
25
COMMON
48
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
25 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
6 cardsInstant
26 cardsLand
13 cardsMONEY CARDS·31 CARDS·$120.72
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Creature
11 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
3 cardsInstant
11 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Corridor Monitor: early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver: early two-card combo, for four mana or less
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Kiki-Jiki, Mirror Breaker + Corridor Monitor — Bracket 4, early two-card combo, with no mana to spend
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver — Bracket 4, early two-card combo, for four mana or less
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 4, early two-card combo, for four mana or less
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land32
Nonbasic10
Basic22
Island8
Forest7
Mountain7
Creature27
Pirate9
Elf7
Druid5
Goblin4
Spirit4
Human3
Siren3
Shaman2
Wizard2
Ape1
Artificer1
Berserker1
Construct1
Dragon1
Drake1
Dwarf1
Horror1
Minotaur1
Phyrexian1
Plant1
Scout1
Wall1
Outlaws9
Party2
Instant26
Artifact6
Construct1
Horror1
Phyrexian1
Sorcery6
Enchantment5
Aura5
Legends7
Historic13
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite death triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage