COMMANDER · DECK
Michail Timofeevič Kalašnikov 0.7
Bracket 4 · Optimized@Scapegoat666 · 2026-10-03
DECK $
$106.32
MYTHIC
5
RARE
35
UNCOMMON
25
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
3 cardsInstant
20 cardsLand
18 cardsMONEY CARDS·27 CARDS·$66.50
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Creature
10 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
1 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Splinter Twin + Village Bell-Ringer: early two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 9
- Splinter Twin + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
- Midnight Guard + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
- Elemental Mastery + Midnight Guard — Bracket 3, early arguably two-card combo, with no mana to spend
- Sunstrike Legionnaire + Elemental Mastery — Bracket 3, early arguably two-card combo, with no mana to spend
- Battered Golem + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
- Sunstrike Legionnaire + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic16
Basic21
Mountain12
Plains12
Creature28
Human13
Warrior7
Scout4
Dwarf3
Soldier3
Golem2
Knight2
Adventure1
Ally1
Angel1
Barbarian1
Cleric1
Construct1
Elemental1
Equipment1
Faerie1
Fox1
Halfling1
Incarnation1
Kirin1
Kor1
Myr1
Ogre1
Shapeshifter1
Changeling1
Party8
Instant20
Trap1
Artifact15
Equipment7
Golem2
Construct1
Kirin1
Myr1
Shapeshifter1
Enchantment4
Aura2
Class1
Sorcery4
Adventure1
Faerie1
Human1
Legends10
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield