COMMANDER · DECK
BlackSMith
Bracket 3 · Upgraded@KingKord · 2026-09-28
DECK $
$555.65
MYTHIC
16
RARE
36
UNCOMMON
17
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsArtifact
40 cardsSorcery
3 cardsInstant
2 cardsLand
12 cardsMONEY CARDS·47 CARDS·$430.94
Sign in to save your threshold.
Creature
9 cardsArtifact
34 cardsSorcery
2 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Akki Battle Squad + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Akki Battle Squad + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Akki Battle Squad + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + The Mycosynth Gardens — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Artifact43
Equipment36
Adventure1
Human1
Lizard1
Samurai1
Land36
Nonbasic11
Basic25
Mountain26
Desert1
Sphere1
Creature19
Human8
Warrior6
Samurai5
Goblin4
Dragon2
Elemental2
Lizard2
Barbarian1
Equipment1
Knight1
Phyrexian1
Rat1
Rebel1
Shaman1
Party6
Instant3
Adventure1
Equipment1
Sorcery3
Legends20
Historic52
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite ETBInfinite LTBInfinite untap of modified creatures you controlPut all basic lands from your library onto the battlefield
Infinite LTBInfinite ETBInfinite combat phasesPut all Equipment cards from your library onto the battlefieldInfinite combat damagePut all basic lands from your library onto the battlefieldInfinite untap of Samurai you control
Infinite LTBInfinite ETBInfinite combat phasesNear-infinite landfall triggersInfinite combat damagePut all basic lands from your library onto the battlefield
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite untap of modified creatures you control