COMMANDER · DECK
colinho 500
Bracket 4 · Optimized@leandreaci · 2026-10-09
101 CARDS (LIMIT 100)
DECK $
$203.28
MYTHIC
0
RARE
37
UNCOMMON
19
COMMON
61
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
15 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
12 cardsInstant
20 cardsLand
14 cardsMAYBE16 CARDS
Creature
4 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
1 cardsInstant
2 cardsLand
4 cardsMONEY CARDS·39 CARDS·$140.33
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Creature
10 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
6 cardsInstant
9 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Incubation Druid + Freed from the Real: early arguably two-card combo, with no mana to spend
- Hermit Druid + Thassa's Oracle: early arguably two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
- Divining Witch + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land42
Nonbasic11
Basic31
Swamp20
Forest9
Island8
Instant20
Creature16
Human4
Shaman3
Druid2
Elf2
Zombie2
Dinosaur1
Dragon1
Drake1
Elder1
Horror1
Imp1
Satyr1
Skeleton1
Snake1
Spellshaper1
Sphinx1
Treefolk1
Wizard1
Party1
Sorcery12
Artifact8
Horror1
Skeleton1
Enchantment4
Aura4
Legends2
Historic10
LAND PROBABILITY
42 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.8%
TURN 529.8%
TURN 650.3%
TURN 767.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Infinite green manaInfinite mana Forests you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game