COMMANDER · DECK
2020-06-04
DECK $
$3,342.97
MYTHIC
7
RARE
37
UNCOMMON
17
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
14 cardsEnchantment
3 cardsArtifact
24 cardsSorcery
7 cardsInstant
14 cardsLand
12 cardsMAYBE2 CARDS
Planeswalker
1 cardsCreature
1 cardsMONEY CARDS·60 CARDS·$2,667.12
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Planeswalker
4 cardsCreature
10 cardsEnchantment
3 cardsArtifact
16 cardsSorcery
6 cardsInstant
10 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal: early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Lotus Petal: early two-card combo, with no mana to spend
- Karn, the Great Creator + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal — Bracket 4, early two-card combo, with no mana to spend
- Emry, Lurker of the Loch + Mirran Spy + Lotus Petal — Bracket 4, early two-card combo, with no mana to spend
- Karn, the Great Creator + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic11
Basic23
Island23
Artifact32
Construct3
Myr2
Artificer1
Thopter1
Vedalken1
Creature15
Artificer4
Human4
Construct3
Myr2
Wizard2
Dog1
Drone1
Elemental1
Merfolk1
Spirit1
Thopter1
Vedalken1
Party2
Instant14
Sorcery7
Enchantment3
Planeswalker3
Jace1
Narset1
Tezzeret1
Legends11
Historic40
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite colorless manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite card drawNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV<=2 that has a generic mana cost
Infinite card drawNear-infinite ETBInfinite draw triggersNear-infinite storm countNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawNear-infinite ETBInfinite draw triggersNear-infinite storm countNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggers
Infinite card drawInfinite colored manaInfinite creature tokensInfinite death triggersInfinite draw triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite storm count
Infinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite artifact ETBInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count