COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
8 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
18 cardsInstant
24 cardsLand
21 cardsMONEY CARDS·25 CARDS·$85.26
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Creature
1 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
5 cardsInstant
11 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 0
None that set the bracket
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Island8
Mountain5
Plains5
Gate3
Instant25
Sorcery18
Creature9
Wizard4
Human3
Goblin2
Monk2
Shaman2
Djinn1
Drake1
Merfolk1
Weird1
Party4
Enchantment8
Aura2
Saga1
Artifact7
Equipment1
Planeswalker1
Narset1
Legends7
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggers
Win the game