COMMANDER · DECK
2020-05-18
DECK $
$3,012.33
MYTHIC
7
RARE
35
UNCOMMON
16
COMMON
41
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
30 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
3 cardsInstant
17 cardsLand
11 cardsMONEY CARDS·59 CARDS·$2,402.78
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Planeswalker
2 cardsCreature
13 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
3 cardsInstant
16 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
14 banned cards
BANNED · 14
CEDH
Reads as cEDH
- 12 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 31 cards not in the pool
BANNED · 5
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land32
Nonbasic10
Basic22
Island23
Creature31
Wizard31
Human16
Merfolk8
Faerie3
Vedalken2
Bird1
Jace1
Pirate1
Siren1
Outlaws1
Party31
Instant17
Artifact11
Enchantment4
Planeswalker3
Jace2
Human1
Narset1
Wizard1
Sorcery3
Legends10
Historic21
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite draw triggersInfinite lootingInfinite self-discard triggers
Infinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
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