COMMANDER · DECK
Haldan, Avid Arcanist // Pako, Arcane Retriever EX combat
Bracket 4 · Optimized@Zenin3862 · 2025-04-19
DECK $
$443.14
MYTHIC
15
RARE
39
UNCOMMON
17
COMMON
29
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
24 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
19 cardsInstant
8 cardsBattle
1 cardsLand
21 cardsMONEY CARDS·55 CARDS·$342.74
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Creature
19 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
12 cardsInstant
8 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 2 game changers — Brackets 1 and 2 allow none
- Sphinx of the Second Sun + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Hellkite Charger + Nature's Will: early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 12
- Sphinx of the Second Sun + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Shriekwood Devourer — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra + Pako, Arcane Retriever — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Shriekwood Devourer — Bracket 3, early arguably two-card combo, with no mana to spend
- Shadow of the Second Sun + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Forest11
Mountain9
Cave7
Island5
Urza's1
Creature27
Human4
Druid3
Elf3
Elemental2
Shaman2
Warrior2
Wizard2
Barbarian1
Bear1
Bird1
Dinosaur1
Dog1
Dragon1
Dryad1
Eldrazi1
Goblin1
God1
Illusion1
Incarnation1
Knight1
Merfolk1
Minotaur1
Mole1
Nightmare1
Nymph1
Plant1
Samurai1
Scout1
Siege1
Sphinx1
Spirit1
Tiefling1
Treefolk1
Troll1
Party4
Sorcery19
Arcane1
Instant9
Enchantment8
Aura3
Class1
Dryad1
Nightmare1
Nymph1
Artifact6
Equipment4
Food1
Battle1
Elemental1
Siege1
Legends12
Historic16
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinitely large creatureInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite combat phasesNear-infinite untap of creatures and lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersNear-infinite combat phasesNear-infinite untap of creatures and lands you controlInfinite card draw
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you controlInfinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases