COMMANDER · DECK
Mirko Vosh
Bracket 3 · Upgraded2020-04-07
ILLEGAL: 1 CARD
DECK $
$326.89
MYTHIC
10
RARE
30
UNCOMMON
19
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
6 cardsCreature
18 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
7 cardsInstant
7 cardsLand
8 cardsMONEY CARDS·47 CARDS·$252.29
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Planeswalker
5 cardsCreature
10 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
6 cardsInstant
5 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic6
Basic31
Island18
Swamp17
Creature19
Wizard3
Horror2
Shapeshifter2
Vampire2
Avatar1
Crab1
Eldrazi1
Faerie1
Fish1
Golem1
Human1
Illusion1
Kraken1
Leviathan1
Nightmare1
Rogue1
Specter1
Spirit1
Vedalken1
Outlaws1
Party4
Artifact17
Equipment6
Book1
Golem1
Enchantment8
Aura2
Curse1
Sorcery8
Nightmare1
Instant7
Planeswalker6
Ashiok4
Jace2
Legends12
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent