COMMANDER · DECK
Pay to play
Bracket 4 · Optimized@Matt.Wright · 2025-03-16
DECK $
$635.91
MYTHIC
6
RARE
48
UNCOMMON
19
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
26 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
6 cardsInstant
14 cardsLand
15 cardsMONEY CARDS·50 CARDS·$496.06
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Planeswalker
2 cardsCreature
15 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
5 cardsInstant
7 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Teferi, Mage of Zhalfir + Omen Machine: mass land denial
- Teferi, Time Raveler + Omen Machine: mass land denial
- Soulless Jailer + Omen Machine: locks the table
- and 12 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 15
- Teferi, Mage of Zhalfir + Omen Machine — Bracket 4, mass land denial
- Teferi, Time Raveler + Omen Machine — Bracket 4, mass land denial
- Soulless Jailer + Omen Machine — Bracket 3, locks the table
- Soulless Jailer + Knowledge Pool — Bracket 3, locks the table
- Soulless Jailer + Eye of the Storm — Bracket 3, locks the table
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Omen Machine + Drannith Magistrate — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Omen Machine — Bracket 3, locks the table
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Drannith Magistrate + Eye of the Storm — Bracket 3, locks the table
- Archon of Emeria + Knowledge Pool — Bracket 3, locks the table
- Archon of Emeria + Eye of the Storm — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Eye of the Storm + Lavinia, Azorius Renegade — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Island16
Plains14
Creature27
Human13
Soldier6
Wizard6
Cleric3
Halfling2
Phyrexian2
Angel1
Archon1
Artificer1
Avatar1
Bird1
Elephant1
Faerie1
Golem1
Noble1
Rogue1
Shapeshifter1
Sphinx1
Spirit1
Thrull1
Changeling1
Outlaws1
Party10
Instant14
Enchantment8
Sorcery7
Avatar1
Artifact6
Golem1
Human1
Phyrexian1
Soldier1
Planeswalker3
Teferi2
Narset1
Legends13
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableAll spells opponents cast using Omen Machine are counteredPlayers can't draw cardsLock
Bracket 3 · locks the tableOpponents can only cast the remaining spells in their handLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can't cast noncreature spells exiled by Knowledge PoolLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 4 · mass land denialOpponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Bracket 3 · locks the tablePlayers can't cast noncreature spells exiled by Omen MachinePlayers can't draw cardsLock
Bracket 4 · mass land denialOpponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Bracket 3 · locks the tableOpponents can't cast instants or sorceriesLock
Bracket 3 · locks the tableExile all instants and sorceries opponents castOpponents can't cast copies made by Eye of the StormLock
Bracket 3 · locks the tableExile all instants and sorceries any player castsPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all instants and sorceries players cast from their handPlayers can't cast spells exiled by Eye of the StormLock
Win the game
Win the game
Win the game
Win the game
Bracket 3 · locks the tableOpponents can't cast spellsLock