COMMANDER · DECK
kaervek v2
Bracket 4 · Optimized@Ninjahhhslayer · 2025-04-08
DECK $
$910.98
MYTHIC
11
RARE
37
UNCOMMON
14
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
15 cardsArtifact
4 cardsSorcery
7 cardsInstant
12 cardsLand
4 cardsMONEY CARDS·47 CARDS·$715.42
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Creature
17 cardsEnchantment
13 cardsArtifact
4 cardsSorcery
5 cardsInstant
6 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 16 cards not in the pool
BANNED · 2
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Land41
Nonbasic3
Basic38
Mountain19
Swamp19
God1
Creature22
Human6
Demon3
Horror3
Berserker2
Goblin2
God2
Ogre2
Phyrexian2
Shaman2
Archer1
Assassin1
Dragon1
Elder1
Hellion1
Knight1
Orc1
Pirate1
Praetor1
Rogue1
Warrior1
Wizard1
Zombie1
Outlaws3
Party3
Enchantment16
God1
Instant14
Sorcery7
Artifact4
Equipment1
Legends12
Historic16
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Each opponent with an even life total loses the game
Near-infinite damageTarget opponent loses the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Each opponent loses the gameNear-infinite damage to all players
Near-infinite damageEach opponent with an even life total loses the game
Each opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
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