COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
3 cardsArtifact
18 cardsSorcery
10 cardsInstant
16 cardsLand
2 cardsMONEY CARDS·43 CARDS·$214.94
Sign in to save your threshold.
Creature
11 cardsEnchantment
2 cardsArtifact
13 cardsSorcery
7 cardsInstant
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 1 game changer — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Pili-Pala + Grand Architect: two-card combo, for six mana or less, pieces included
- Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 3
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Pili-Pala + Grand Architect — Bracket 3, two-card combo, for six mana or less, pieces included
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land36
Nonbasic1
Basic35
Island35
Artifact27
Myr3
Construct2
Equipment2
Artificer1
Golem1
Phyrexian1
Scarecrow1
Vedalken1
Wizard1
Creature17
Wizard5
Human3
Myr3
Artificer2
Construct2
Spirit2
Vedalken2
Golem1
Merfolk1
Nymph1
Phyrexian1
Scarecrow1
Party5
Instant16
Sorcery10
Enchantment4
Aura1
Nymph1
Legends8
Historic31
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite blue mana
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Comments · 0
No comments yet.