COMMANDER · DECK
Toxrill
Bracket 3 · Upgraded@McKrispin · 2025-05-03
DECK $
$559.70
MYTHIC
9
RARE
38
UNCOMMON
27
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
12 cardsInstant
6 cardsLand
19 cardsMONEY CARDS·45 CARDS·$434.66
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Planeswalker
1 cardsCreature
9 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
4 cardsInstant
3 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal: locks the table
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal — Bracket 3, locks the table
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic17
Basic17
Swamp12
Island9
Creature22
Phyrexian8
Elemental4
Human3
Bird2
Horror2
Rat2
Vampire2
Wizard2
Zombie2
Assassin1
Demon1
Fish1
Giant1
Imp1
Noble1
Shaman1
Slug1
Snake1
Spirit1
Warlock1
Whale1
Wurm1
Outlaws2
Party2
Enchantment15
Aura2
Curse1
Giant1
Sorcery12
Artifact11
Equipment4
Instant7
Planeswalker1
Vraska1
Legends11
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Destroy all creatures opponents control during each turn
Reduce the toughness of creatures opponents control to 0 on each of your turns
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain