MetaMox
COMMANDER · DECK

Arix

Bracket 4 · Optimized
2020-04-17
DECK $
$240.51
MYTHIC
5
RARE
34
UNCOMMON
20
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

5 cards

Sorcery

11 cards

Instant

10 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
  • Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
  • Archetype of Imagination + Stormtide Leviathan: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00211221436465236+
COLOR
U: 74.5 pipsG: 28.5 pipsC: 184 pips
TYPES
Land36
Nonbasic11
Basic25
Island13
Forest12
Creature30
Kraken10
Leviathan7
Merfolk3
Serpent3
Octopus2
Wizard2
Cleric1
Crab1
Dinosaur1
Druid1
Elder1
Elemental1
Giant1
Horror1
Human1
Shaman1
Snake1
Worm1
Party3
Sorcery11
Arcane1
Instant10
Enchantment9
Aura2
Human1
Saga1
Serpent1
Wizard1
Artifact6
Equipment1
Leviathan1
Planeswalker1
Kiora1
Legends14
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Group
Color
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