MetaMox
COMMANDER · DECK

Surgeon Commander

Bracket 4 · Optimized
2020-04-09
ILLEGAL: 27 CARDS
DECK $
$569.96
MYTHIC
6
RARE
41
UNCOMMON
25
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

7 cards

Sorcery

7 cards

Instant

6 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Incubation Druid + Pemmin's Aura: early arguably two-card combo, with no mana to spend
  • Bloom Tender + Pemmin's Aura: early arguably two-card combo, with no mana to spend
  • Incubation Druid + Freed from the Real: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
11071172143944526+
COLOR
W: 14 pipsU: 10 pipsB: 5 pipsR: 4 pipsG: 22 pipsC: 101 pips
TYPES
Land35
Nonbasic22
Basic13
Forest10
Island6
Plains5
Mountain3
Swamp3
Aura1
Creature34
Bird4
Elf3
Bat2
Druid2
Human2
Shaman2
Zombie2
Angel1
Beast1
Beaver1
Cat1
Chameleon1
Construct1
Crocodile1
Dinosaur1
Dog1
Dryad1
Fish1
Golem1
Horse1
Lizard1
Monkey1
Ninja1
Nymph1
Orc1
Pangolin1
Rat1
Rhino1
Scientist1
Shark1
Snake1
Squirrel1
Villain1
Warrior1
Wizard1
Wombat1
Wurm1
Party2
Enchantment12
Aura9
Dryad1
Nymph1
Artifact11
Angel1
Book1
Construct1
Dog1
Golem1
Sorcery7
Instant6
Planeswalker1
Jace1
Legends6
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millInfinite creature ETBInfinite creature LTBInfinite death triggersInfinite millInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Group
Color
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