COMMANDER · DECK
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Bracket 3 · Upgraded@Creeper6868 · 2026-09-14
DECK $
$1,508.23
MYTHIC
17
RARE
30
UNCOMMON
17
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
11 cardsInstant
14 cardsLand
17 cardsMONEY CARDS·60 CARDS·$1,195.98
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Creature
21 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
6 cardsInstant
7 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Tree of Perdition + Bloodletter of Aclazotz: early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz: early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Tree of Perdition + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodthirsty Conqueror + South Wind Avatar — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Rush of Dread — Bracket 3, two-card combo, for six mana or less
- Peer into the Abyss + Bloodletter of Aclazotz — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Swamp19
Adventure1
Gate1
Goblin1
Saga1
Town1
Urza's1
Vehicle1
Creature27
Vampire5
Demon4
Human4
Phyrexian4
Zombie3
Knight2
Rogue2
Snake2
Villain2
Warlock2
Advisor1
Assassin1
Avatar1
Berserker1
Construct1
Dauthi1
Dog1
Faerie1
Glimmer1
Goblin1
Golem1
Horror1
Imp1
Minion1
Noble1
Plant1
Praetor1
Sorcerer1
Spirit1
Troll1
Wurm1
Outlaws5
Party2
Instant17
Vampire1
Warlock1
Sorcery14
Adventure1
Town1
Troll1
Warlock1
Artifact10
Construct1
Golem1
Infinity1
Phyrexian1
Stone1
Vehicle1
Enchantment7
Aura3
Glimmer1
Saga1
Snake1
Urza's1
Legends17
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggersInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent