COMMANDER · DECK
Marchesa Politics
No bracket · Banned2020-05-13
BANNED: 1 CARD
DECK $
$891.02
MYTHIC
7
RARE
63
UNCOMMON
26
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
15 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
4 cardsInstant
25 cardsLand
28 cardsMAYBE13 CARDS
Creature
1 cardsEnchantment
3 cardsSorcery
1 cardsInstant
6 cardsLand
2 cardsMONEY CARDS·76 CARDS·$701.81
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Creature
9 cardsEnchantment
13 cardsArtifact
6 cardsSorcery
5 cardsInstant
25 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Delaying Shield + Solemnity — Bracket 3, locks the table
- Delaying Shield + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Ad Nauseam + Phyrexian Unlife — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic25
Basic9
Plains7
Mountain4
Swamp4
Instant25
Creature16
Human7
Goblin3
Cleric2
Rogue2
Shaman2
Advisor1
Ally1
Angel1
Assassin1
Bird1
Demon1
Monk1
Nomad1
Ogre1
Pirate1
Rebel1
Spirit1
Vampire1
Warrior1
Wizard1
Outlaws4
Party6
Artifact11
Equipment2
Enchantment10
Aura2
Curse1
Sorcery4
Legends11
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · early two-card combo, with no mana to spendYou are unable to lose the game due to damage or lifelossLock
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw