COMMANDER · DECK
Back to the Drawing Board
No bracket · Banned2020-06-19
119 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,577.75
MYTHIC
13
RARE
53
UNCOMMON
12
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN118 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
9 cardsArtifact
20 cardsSorcery
11 cardsInstant
26 cardsLand
9 cardsMONEY CARDS·73 CARDS·$1,255.85
Sign in to save your threshold.
Planeswalker
1 cardsCreature
8 cardsEnchantment
8 cardsArtifact
18 cardsSorcery
10 cardsInstant
20 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 9
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Jace, the Mind Sculptor + Nexus of Fate — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Jace, the Mind Sculptor + Beacon of Tomorrows — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Ormos, Archive Keeper + Mind Over Matter + Alhammarret's Archive — Bracket 3, early arguably two-card combo, for four mana or less
- Ormos, Archive Keeper + Mind Over Matter + Teferi's Ageless Insight — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic8
Basic30
Island31
Instant26
Artifact21
Book1
Equipment1
Horror1
Phyrexian1
Creature13
Wizard5
Human3
Sphinx3
Drake1
Giant1
God1
Horror1
Illusion1
Merfolk1
Phyrexian1
Spirit1
Zombie1
Party5
Sorcery12
Enchantment10
Planeswalker2
Jace2
Legends13
Historic32
LAND PROBABILITY
38 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.4%
TURN 549.5%
TURN 671.9%
TURN 786.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite +1/+1 counters on a creatureNear-infinite mana permanents you control can produceNear-infinite untap of permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite +1/+1 counters on a creatureNear-infinite mana permanents you control can produceNear-infinite untap of permanents you control
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Infinite card drawNear-infinite lifelossInfinite draw triggers