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COMMANDER · DECK

3 Clan Assault

Bracket 4 · Optimized
2020-05-04
BANNED: 1 CARDILLEGAL: 6 CARDS
DECK $
$702.62
MYTHIC
24
RARE
112
UNCOMMON
40
COMMON
75
MAIN97 CARDS

Planeswalker

1 cards

Creature

18 cards

Enchantment

12 cards

Artifact

6 cards

Sorcery

14 cards

Instant

5 cards

Land

11 cards
MAYBE126 CARDS

Planeswalker

4 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

11 cards

Sorcery

37 cards
NAMECOSTPRICE

Instant

15 cards

Land

14 cards
MONEY CARDS·102 CARDS·$512.66
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Planeswalker

4 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

9 cards

Sorcery

22 cards

Instant

13 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Grand Warlord Radha + Hellkite Charger: early two-card combo, with no mana to spend
  • Grand Warlord Radha + Aggravated Assault: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Brallin, Skyshark Rider + Keen Sense: early arguably two-card combo, with no mana to spend
  • and 12 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
00711121631044586+
COLOR
R: 47 pipsG: 44 pipsC: 103 pips
TYPES
Land41
Nonbasic9
Basic32
Forest17
Mountain17
Creature21
Warrior4
Dragon3
Goblin3
Human3
Minotaur3
Shaman3
Druid2
Elemental2
Elf2
God2
Zombie2
Advisor1
Avatar1
Badger1
Cyclops1
Dinosaur1
Knight1
Monk1
Pirate1
Snake1
Outlaws1
Party4
Enchantment17
Aura2
God2
Monk1
Snake1
Sorcery14
Arcane1
Artifact6
Equipment2
Instant5
Planeswalker1
Xenagos1
Legends16
Historic20
LAND PROBABILITY
41 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.6%
TURN 529.3%
TURN 649.7%
TURN 767.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Infinite charge counters on a permanentInfinite colored manaInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
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