MetaMox
COMMANDER · DECK

Kenrith/Zirda Maze's End

Bracket 4 · Optimized
2020-06-09
110 CARDS (LIMIT 100)
DECK $
$251.89
MYTHIC
6
RARE
45
UNCOMMON
31
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN109 CARDS

Creature

47 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

16 cards

Sorcery

19 cards

Instant

10 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Vigean Graftmage + Krosan Restorer: early arguably two-card combo, with no mana to spend
  • Vigean Graftmage + Incubation Druid: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
101512122531846596+
COLOR
W: 30 pipsU: 22 pipsB: 8 pipsR: 4 pipsG: 50 pipsC: 177 pips
TYPES
Creature48
Human10
Wizard9
Druid7
Elf6
Scout3
Angel2
Bird2
Cleric2
Mutant2
Phyrexian2
Pirate2
Plant2
Shaman2
Snake2
Vedalken2
Warrior2
Avatar1
Construct1
Dinosaur1
Dragon1
Eldrazi1
Elemental1
Elk1
Faerie1
Fox1
Frog1
Hydra1
Insect1
Merfolk1
Minion1
Noble1
Rogue1
Satyr1
Shapeshifter1
Siren1
Soldier1
Sphinx1
Treefolk1
Turtle1
Zombie1
Outlaws3
Party14
Artifact21
Equipment4
Avatar1
Construct1
Dragon1
Elk1
Phyrexian1
Wizard1
Sorcery19
Land14
Nonbasic14
Gate11
Instant10
Enchantment3
Legends10
Historic30
LAND PROBABILITY
14 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 462.9%
TURN 591.1%
TURN 698.4%
TURN 799.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Win the game
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