COMMANDER · DECK
Dig Through The Ditches
Bracket 1 · Exhibition@IM2TOXIC4U · 2025-02-05
DECK $
$295.05
MYTHIC
3
RARE
31
UNCOMMON
26
COMMON
40
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
28 cardsEnchantment
3 cardsArtifact
14 cardsSorcery
8 cardsInstant
8 cardsLand
12 cardsMONEY CARDS·35 CARDS·$219.43
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Planeswalker
1 cardCreature
10 cardsArtifact
7 cardsSorcery
6 cardsInstant
4 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Artifact37
Construct6
Myr4
Cyberman3
Equipment3
Bird2
Golem2
Phyrexian2
Vehicle2
Artificer1
Book1
Horror1
Necron1
Noble1
Turtle1
Vedalken1
Warrior1
Land36
Nonbasic10
Basic26
Island13
Swamp13
Urza's4
Mine1
Power-plant1
Tower1
Creature29
Construct6
Artificer4
Human4
Myr4
Cyberman3
Vedalken3
Wizard3
Bird2
Golem2
Phyrexian2
Drake1
Horror1
Merfolk1
Necron1
Noble1
Spirit1
Turtle1
Warlock1
Warrior1
Outlaws1
Party4
Instant8
Sorcery8
Enchantment3
Aura1
Curse1
Planeswalker2
Equipment1
Nixilis1
Legends8
Historic42
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Infinite mill for target opponentNear-infinite mill
Each opponent loses the game
Target player loses the game
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