COMMANDER · DECK
Avery, Second Witch of Kennet
Bracket 3 · Upgraded@BrambleSage · 2026-09-06
DECK $
$268.38
MYTHIC
5
RARE
38
UNCOMMON
30
COMMON
27
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
32 cardsArtifact
3 cardsSorcery
2 cardsInstant
5 cardsLand
25 cardsMONEY CARDS·32 CARDS·$196.34
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Creature
7 cardsEnchantment
14 cardsArtifact
1 cardSorcery
1 cardInstant
2 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Marina Vendrell + Ghostly Dancers + Intruder Alarm: locks the table
- Sanctum Weaver + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
- Sanctum Weaver + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Marina Vendrell + Ghostly Dancers + Intruder Alarm — Bracket 3, locks the table
- Sanctum Weaver + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Sanctum Weaver + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Intruder Alarm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Secret Arcade // Dusty Parlor + Ghostly Dancers — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Secret Arcade // Dusty Parlor + Gremlin Tamer — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
CURVE
COLOR
TYPES
Enchantment43
Room16
Aura8
Glimmer5
Saga2
Bird1
Cat1
Dog1
Dryad1
Elk1
Fox1
Giant1
Goblin1
Human1
Monk1
Nightmare1
Nymph1
Shaman1
Spirit1
Land38
Nonbasic20
Basic18
Forest7
Island6
Plains6
Mountain3
Swamp2
Creature22
Human8
Glimmer5
Druid2
Saga2
Scout2
Spirit2
Warlock2
Bird1
Cat1
Cleric1
Dog1
Dryad1
Elf1
Elk1
Fox1
Giant1
Goblin1
Merfolk1
Monk1
Nightmare1
Nymph1
Possum1
Shaman1
Warrior1
Outlaws2
Party2
Instant5
Artifact3
Sorcery2
Legends3
Historic8
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature ETBInfinite creature tokensDraw the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Bracket 3 · locks the tableInfinite ETBInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite unlocking of Rooms you controlInfinite untap of creatures you control
ADDITIONAL REQUIREMENTS
Room Enchantment
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature ETBInfinite creature tokensDraw the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
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