MetaMox
COMMANDER · DECK

Jank Animar

Bracket 3 · Upgraded
2020-06-14
Animar, Soul of Elements
111 CARDS (LIMIT 100)
DECK $
$1,120.22
MYTHIC
13
RARE
46
UNCOMMON
22
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN110 CARDS

Creature

38 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

6 cards

Sorcery

12 cards

Instant

4 cards

Land

27 cards
MAYBE1 CARD

Creature

1 cards
MONEY CARDS·62 CARDS·$882.09
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Creature

20 cards

Enchantment

11 cards

Artifact

6 cards

Sorcery

8 cards

Instant

4 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Ancestral Statue + Animar, Soul of Elements: early two-card combo, with no mana to spend
  • Tidespout Tyrant + Sol Ring: early arguably two-card combo, for four mana or less
  • Blightsteel Colossus + Chandra's Ignition: two-card combo, for six mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
106117215311455146+
COLOR
U: 21 pipsR: 10 pipsG: 45 pipsC: 180 pips
TYPES
Land41
Nonbasic25
Basic16
Forest10
Island8
Mountain5
Elemental1
Creature39
Myr7
Elemental6
Druid4
Elf4
Snake4
Golem3
Human2
Incarnation2
Merfolk2
Phyrexian2
Shaman2
Beast1
Boar1
Cat1
Cleric1
Construct1
Dinosaur1
Djinn1
Drake1
Elder1
Horror1
Rogue1
Scarecrow1
Spirit1
Warrior1
Wizard1
Outlaws1
Party4
Artifact20
Myr7
Golem3
Equipment2
Phyrexian2
Construct1
Horror1
Scarecrow1
Snake1
Enchantment12
Aura1
Sorcery12
Instant5
Legends9
Historic27
LAND PROBABILITY
40 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.1%
TURN 779.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite storm count
NAMECOSTTYPEPRICE
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the game
Group
Color
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