COMMANDER · DECK
Sygg cEDH
No bracket · Banned2020-05-29
BANNED: 1 CARD
DECK $
$2,176.64
MYTHIC
13
RARE
54
UNCOMMON
20
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
10 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
8 cardsInstant
33 cardsLand
30 cardsMAYBE2 CARDS
Artifact
2 cardsMONEY CARDS·84 CARDS·$1,737.36
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Planeswalker
3 cardsCreature
9 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
6 cardsInstant
28 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Instant34
Adventure1
Faerie1
Rogue1
Land30
Nonbasic26
Basic4
Island4
Swamp4
Artifact11
Creature11
Wizard6
Human5
Rogue3
Merfolk2
Adventure1
Azra1
Bird1
Drake1
Faerie1
Warrior1
Outlaws3
Party10
Sorcery8
Enchantment4
Planeswalker3
Ashiok1
Jace1
Narset1
Legends8
Historic18
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game