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COMMANDER · DECK

Zur the Enchanter

2017-10-09
113 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,999.96
MYTHIC
6
RARE
43
UNCOMMON
28
COMMON
36
MAIN113 CARDS

Creature

17 cards

Enchantment

43 cards
NAMECOSTPRICE

Artifact

10 cards

Sorcery

5 cards

Instant

1 cards

Land

20 cards
MONEY CARDS·49 CARDS·$1,586.69
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Creature

5 cards

Enchantment

24 cards

Artifact

7 cards

Sorcery

4 cards

Instant

1 cards

Land

8 cards
CURVE
0061202343347566+
COLOR
W: 57.5 pipsU: 25.5 pipsB: 11 pipsC: 139 pips
TYPES
Enchantment55
Aura14
Human3
Spirit2
Cleric1
God1
Insect1
Nymph1
Sheep1
Soldier1
Wizard1
Zombie1
Land37
Nonbasic17
Basic20
Island10
Plains9
Swamp8
Gate1
Creature17
Human6
Spirit3
Angel2
Wizard2
Advisor1
Cleric1
Druid1
God1
Insect1
Noble1
Nymph1
Octopus1
Sheep1
Soldier1
Zombie1
Party3
Artifact10
Equipment2
Sorcery5
Instant1
Legends7
Historic15
LAND PROBABILITY
37 LANDS · 113 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.7%
TURN 548.3%
TURN 670.9%
TURN 785.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Most creatures can't attack youYou do not draw cards during your draw stepsLock
Destroy all permanents opponents control each turnLockMass Land Denial
You can't lose the game due to having 0 or less lifeLock
Group
Color
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