MetaMox
COMMANDER · DECK

Izzet Artifekts

Bracket 4 · Optimized
2020-06-07
DECK $
$448.11
MYTHIC
13
RARE
41
UNCOMMON
17
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

34 cards
NAMECOSTPRICE

Artifact

17 cards

Sorcery

5 cards

Instant

4 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Karn, the Great Creator + Mycosynth Lattice: mass land denial
  • Pili-Pala + Grand Architect: early two-card combo, for four mana or less
  • Mycosynth Lattice + Vandalblast: mass land denial
  • 1 game changer — Brackets 1 and 2 allow none
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00319213313465196+
COLOR
U: 25 pipsR: 13 pipsC: 249 pips
TYPES
Artifact43
Construct5
Golem5
Phyrexian4
Artificer2
Dragon2
Equipment2
Myr2
Shapeshifter2
Angel1
Avatar1
Juggernaut1
Scarecrow1
Sphinx1
Vedalken1
Wizard1
Wurm1
Land36
Nonbasic18
Basic18
Island11
Mountain9
Gate1
Creature35
Artificer9
Construct5
Golem5
Dragon4
Human4
Phyrexian4
Vedalken4
Wizard4
Merfolk2
Myr2
Shapeshifter2
Angel1
Avatar1
Goblin1
Juggernaut1
Scarecrow1
Sphinx1
Wurm1
Party4
Sorcery5
Instant4
Planeswalker3
Daretti1
Karn1
Saheeli1
Legends14
Historic54
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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