MetaMox
COMMANDER · DECK

Mono Green

Bracket 3 · Upgraded
2020-05-07
DECK $
$371.00
MYTHIC
12
RARE
37
UNCOMMON
31
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

25 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

14 cards

Instant

11 cards

Land

25 cards
MONEY CARDS·48 CARDS·$278.76
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Planeswalker

2 cards

Creature

16 cards

Enchantment

4 cards

Artifact

5 cards

Sorcery

6 cards

Instant

8 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 10 more combos that bear on the bracket, listed below
CURVE
10511121731147596+
COLOR
G: 73 pipsC: 144 pips
TYPES
Land38
Nonbasic24
Basic14
Forest14
Desert1
Creature26
Human5
Shaman5
Elf4
Elemental3
Beast2
Dinosaur2
Druid2
Hydra2
Snake2
Cleric1
Dryad1
Eldrazi1
God1
Merfolk1
Monk1
Nymph1
Ooze1
Scout1
Wall1
Warrior1
Wizard1
Party3
Sorcery14
Instant11
Enchantment7
Dryad1
God1
Nymph1
Saga1
Artifact6
Equipment1
Wall1
Planeswalker1
Nissa1
Legends7
Historic14
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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