COMMANDER · DECK
A-D-D edh
Bracket 4 · Optimized@Farmer_Sanchez · 2025-04-05
DECK $
$1,160.22
MYTHIC
20
RARE
41
UNCOMMON
23
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
12 cardsInstant
15 cardsLand
33 cardsMONEY CARDS·69 CARDS·$917.84
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Creature
17 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
10 cardsInstant
9 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Worldgorger Dragon + Necromancy: early two-card combo, for four mana or less
- Worldgorger Dragon + Dance of the Dead: early two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Worldgorger Dragon + Necromancy — Bracket 4, early two-card combo, for four mana or less
- Worldgorger Dragon + Dance of the Dead — Bracket 4, early two-card combo, for four mana or less
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic31
Basic3
Plains5
Mountain4
Swamp3
Desert2
Creature19
Demon7
Dragon6
Angel5
Elder2
Berserker1
Cleric1
Human1
Nightmare1
Spirit1
Wizard1
Party2
Instant15
Artifact13
Equipment4
Sorcery12
Enchantment7
Aura3
Legends11
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers