MetaMox
COMMANDER · DECK

Group Damahe

Bracket 4 · Optimized
2020-06-24
Mogis, God of Slaughter
ONLY 98 CARDS
DECK $
$487.23
MYTHIC
6
RARE
59
UNCOMMON
31
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN97 CARDS

Creature

11 cards

Enchantment

17 cards

Artifact

7 cards

Sorcery

12 cards

Instant

12 cards

Land

18 cards
MONEY CARDS·55 CARDS·$363.98
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Creature

10 cards

Enchantment

19 cards

Artifact

6 cards

Sorcery

5 cards

Instant

7 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
  • Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
0071182163846546+
COLOR
B: 39 pipsR: 40 pipsC: 99 pips
TYPES
Land38
Nonbasic16
Basic22
Swamp14
Mountain13
Enchantment19
God1
Creature12
Human3
Shaman2
Wizard2
Cleric1
Dwarf1
Eldrazi1
Elk1
Goblin1
God1
Golem1
Hellion1
Horror1
Noble1
Ogre1
Orc1
Pirate1
Reflection1
Warrior1
Outlaws1
Party4
Instant12
Sorcery12
Artifact10
Eldrazi1
Elk1
Golem1
Reflection1
Legends9
Historic19
LAND PROBABILITY
38 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.3%
TURN 535.1%
TURN 656.8%
TURN 773.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameNear-infinite lifeloss
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
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