COMMANDER · DECK
Chiss-Goria, Forge Tyrant
Bracket 4 · Optimized@Logoat · 2025-03-22
DECK $
$1,131.62
MYTHIC
13
RARE
21
UNCOMMON
24
COMMON
42
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
18 cardsEnchantment
1 cardArtifact
33 cardsSorcery
7 cardsInstant
6 cardsLand
4 cardsMONEY CARDS·51 CARDS·$893.88
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Planeswalker
1 cardCreature
11 cardsEnchantment
1 cardArtifact
25 cardsSorcery
5 cardsInstant
6 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Karn, the Great Creator + Mycosynth Lattice: mass land denial
- 1 game changer — Brackets 1 and 2 allow none
- Mycosynth Lattice + Hellkite Tyrant: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Karn, the Great Creator + Mycosynth Lattice — Bracket 4, mass land denial
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 34 cards not in the pool
BANNED · 1
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Artifact52
Construct9
Golem3
Myr3
Equipment2
Phyrexian2
Snake1
Thopter1
Wall1
Land33
Nonbasic3
Basic30
Mountain30
Saga1
Urza's1
Creature19
Construct9
Golem3
Myr3
Dragon2
Phyrexian2
Snake1
Thopter1
Wall1
Sorcery7
Instant6
Arcane1
Enchantment2
Background1
Saga1
Urza's1
Planeswalker1
Karn1
Legends7
Historic56
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 3 · locks the tableGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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