COMMANDER · DECK
Test Deck 1
Bracket 4 · Optimized@Hybrid Beserker · 2025-05-15
DECK $
$3,968.98
MYTHIC
28
RARE
51
UNCOMMON
15
COMMON
6
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
17 cardsInstant
7 cardsLand
38 cardsMONEY CARDS·84 CARDS·$3,170.41
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Planeswalker
1 cardCreature
20 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
14 cardsInstant
7 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove: locks the table
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 12
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
9 banned cards
BANNED · 9
CEDH
Reads as cEDH
- 10 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 27 cards not in the pool
BANNED · 5
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land39
Nonbasic38
Basic1
Forest9
Island7
Swamp6
Dryad1
Saga1
Urza's1
Creature25
Elemental4
Druid3
Elf3
Wizard3
Dryad2
Faerie2
Frog2
Horror2
Human2
Noble2
Shaman2
Snake2
Avatar1
Bear1
Bird1
Citizen1
Forest1
Halfling1
Merfolk1
Monk1
Nightmare1
Nymph1
Scout1
Serpent1
Slug1
Sphinx1
Turtle1
Party3
Sorcery20
Enchantment10
Dryad1
Elemental1
Nymph1
Saga1
Urza's1
Instant8
Artifact5
Planeswalker1
Oko1
Legends17
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite card drawInfinite draw triggersNear-infinite landfall triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite card drawInfinite draw triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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