COMMANDER · DECK
Selenia, Dark Angel - Suicide Orzhov
Bracket 4 · Optimized2020-07-02
DECK $
$799.71
MYTHIC
10
RARE
70
UNCOMMON
20
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
5 cardsInstant
13 cardsLand
21 cardsSIDEBOARD19 CARDS
Planeswalker
1 cardsCreature
5 cardsArtifact
8 cardsSorcery
2 cardsLand
3 cardsMONEY CARDS·46 CARDS·$622.90
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Planeswalker
1 cardsCreature
17 cardsEnchantment
7 cardsArtifact
4 cardsInstant
8 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Selenia, Dark Angel + Near-Death Experience: early two-card combo, with no mana to spend
- Near-Death Experience + Wall of Blood: early two-card combo, with no mana to spend
- Near-Death Experience + Necropotence: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Selenia, Dark Angel + Near-Death Experience — Bracket 4, early two-card combo, with no mana to spend
- Near-Death Experience + Wall of Blood — Bracket 4, early two-card combo, with no mana to spend
- Near-Death Experience + Necropotence — Bracket 4, early two-card combo, with no mana to spend
- Children of Korlis + Vizkopa Guildmage + Selenia, Dark Angel — Bracket 4, early two-card combo, for four mana or less
- Tainted Sigil + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic18
Basic20
Plains13
Swamp9
Desert3
Creature28
Human7
Cleric6
Vampire4
Bird2
Demon2
Phyrexian2
Scout2
Wizard2
Advisor1
Angel1
Astartes1
Bat1
Cat1
Dog1
Fox1
Giant1
Glimmer1
Golem1
Horror1
Knight1
Mercenary1
Minion1
Monk1
Rabbit1
Rebel1
Saga1
Snake1
Spirit1
Wall1
Warlock1
Outlaws2
Party8
Instant13
Enchantment12
Fox1
Glimmer1
Monk1
Saga1
Snake1
Artifact8
Golem1
Sorcery5
Legends10
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifeloss
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock