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COMMANDER · DECK

Bimboification (Mindskinner)

Bracket 4 · Optimized
@Pebr
NO COMMANDER
DECK $
$794.60
MYTHIC
6
RARE
40
UNCOMMON
15
COMMON
39
MAIN100 CARDS

Planeswalker

1 cards

Creature

14 cards

Enchantment

6 cards

Artifact

26 cards

Sorcery

4 cards

Instant

14 cards

Land

3 cards
MONEY CARDS·56 CARDS·$615.80
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Planeswalker

1 cards

Creature

11 cards

Enchantment

5 cards

Artifact

20 cards

Sorcery

4 cards

Instant

13 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Terisian Mindbreaker: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
001411621731143546+
COLOR
U: 44 pipsC: 144 pips
TYPES
Land35
Nonbasic2
Basic33
Island34
Saga1
Urza's1
Artifact32
Equipment21
Alien1
Elk1
Gargoyle1
Golem1
Juggernaut1
Soldier1
Toy1
Creature14
Human2
Advisor1
Alien1
Crab1
Elk1
Fish1
Gargoyle1
Golem1
Homunculus1
Horror1
Illusion1
Juggernaut1
Nightmare1
Rogue1
Soldier1
Toy1
Outlaws1
Party1
Instant14
Trap1
Enchantment8
Aura1
Curse1
Nightmare1
Saga1
Urza's1
Sorcery4
Planeswalker1
Jace1
Legends12
Historic38
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Group
Color
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