COMMANDER · DECK
Golos
No bracket · Banned2020-06-12
102 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$733.24
MYTHIC
9
RARE
42
UNCOMMON
36
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Planeswalker
3 cardsCreature
32 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
6 cardsInstant
2 cardsLand
35 cardsMONEY CARDS·59 CARDS·$572.70
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Planeswalker
2 cardsCreature
18 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
4 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 45
- Eternal Scourge + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Cephalid Aristocrat + Shuko — Bracket 4, early two-card combo, with no mana to spend
- Cephalid Illusionist + Shuko — Bracket 4, early two-card combo, with no mana to spend
- Cephalid Aristocrat + Lancers en-Kor — Bracket 4, early two-card combo, with no mana to spend
- Cephalid Illusionist + Lancers en-Kor — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Food Chain + Misthollow Griffin — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Mesmeric Orb — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Felidar Guardian — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Aphetto Alchemist — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Tidewater Minion — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Fatestitcher — Bracket 4, early two-card combo, with no mana to spend
- Cephalid Aristocrat + Lightning Greaves — Bracket 4, early two-card combo, with no mana to spend
- Cephalid Illusionist + Lightning Greaves — Bracket 4, early two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Triskelion — Bracket 4, early two-card combo, for four mana or less
- Helm of Obedience + Leyline of the Void — Bracket 4, early two-card combo, for four mana or less
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less
- Professor Onyx + Chain of Smog — Bracket 4, early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Kiki-Jiki, Mirror Breaker + Timestream Navigator — Bracket 4, infinite extra turns
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Timestream Navigator — Bracket 4, infinite extra turns
- Saheeli Rai + Felidar Guardian — Bracket 3, early arguably two-card combo, with no mana to spend
- Midnight Guard + Presence of Gond — Bracket 3, early arguably two-card combo, with no mana to spend
- Midnight Guard + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Mesmeric Orb + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
- Mesmeric Orb + Tidewater Minion — Bracket 3, early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Heat Shimmer — Bracket 2, arguably two-card combo, for six mana or less
- Nivix Guildmage + Channel the Suns — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic35
Forest5
Island5
Mountain5
Plains5
Swamp5
Desert1
Gate1
Creature33
Wizard11
Human10
Druid4
Cleric2
Construct2
Elf2
Octopus2
Soldier2
Zombie2
Angel1
Beast1
Cat1
Dragon1
Eldrazi1
Elemental1
Faerie1
Goblin1
God1
Griffin1
Horror1
Illusion1
Kor1
Merfolk1
Minion1
Mutant1
Noble1
Phyrexian1
Pirate1
Rogue1
Scout1
Shaman1
Vedalken1
Outlaws2
Party14
Artifact15
Equipment3
Construct2
Scout1
Enchantment12
Aura5
God1
Sorcery6
Planeswalker3
Aminatou1
Liliana1
Saheeli1
Instant2
Legends9
Historic23
LAND PROBABILITY
35 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.3%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS48 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite tapped creature tokens
ADDITIONAL REQUIREMENTS
Mana Dork
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite death triggersInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite creature tokens with haste
Bracket 4 · infinite extra turnsInfinite turnsExile your librarySkip your draw stepsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Bracket 2 · late two-card combo, for eight mana or lessInfinite black manaInfinite green manaInfinite magecraft triggersInfinite white mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Infinite creature ETBInfinite creature LTB