COMMANDER · DECK
Rune-tail the Invincible
Bracket 3 · Upgraded2020-04-17
101 CARDS (LIMIT 100)
DECK $
$393.31
MYTHIC
7
RARE
45
UNCOMMON
11
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
36 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
4 cardsInstant
6 cardsLand
6 cardsMONEY CARDS·48 CARDS·$286.12
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Creature
22 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
3 cardsInstant
4 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown: early two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah — Bracket 3, locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant — Bracket 3, locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown — Bracket 3, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature37
Human15
Cleric11
Soldier7
Angel6
Giant3
Monk3
Cat2
Fox2
Spirit2
Wall2
Beast1
Dragon1
God1
Horse1
Insect1
Knight1
Nomad1
Phyrexian1
Rhino1
Party11
Land34
Nonbasic5
Basic29
Plains30
Enchantment13
Aura2
Fox1
God1
Human1
Monk1
Soldier1
Artifact10
Instant6
Sorcery4
Legends6
Historic15
LAND PROBABILITY
34 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early two-card combo, for four mana or lessCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock